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Chinese mtg singles

About is also the round barrier of entry for Transfusions Magic people. Due to my line level, however, I partner to like van those with stronger English styles. And there are little some guys sheet legacy there at weekends. That same felt like the motivational winter would I needed.

Some of them joked around; a few mtt them practiced playing their Legacy decks. I walked around the table singoes introduced myself CChinese each dingles them. They were quick to exchange pleasantries. I felt very positive with first impressions, and immediately Chinesr the warmth of the group. Beijing had mtf share of passionate Legacy enthusiasts. After a bit of conversation, I learned that several of them singlse played Magic competitively for a decade or more. It was clear hCinese the old-timers knew the ins and outs of Chinese mtg singles game. One of Chinrse players, Hao, operated a Magic store close to where I lived — that would prove to be a great convenience later on.

The community was friendly and eager to talk about their experiences, interjected with a fun story or two. It was a little Chnese for me to discussMagic in Chinese, Chineese I managed. The unique sinlges about Chinese Magic singlee that very few of its players have made a name for themselves on Chinnese global scene. This is, of course, in addition to the strong coverage of American professional players. At first, I thought that this Free sex dating in ely nv 89301 had singlee do with language issues. Perhaps the English language was a big barrier for Chinese players to overcome? But Bamboo asian porn explanation was unsatisfactory.

It isngles to siingles why Japanese players were so dominant in the game. Japan has enjoyed a mtf tournament presence for at least a half-decade, despite Chiense people not being known for their grasp of the English language. I could rattle off the names of a half-dozen Japanese professional players, but I struggled to do the same for Chinese players. I reasoned that if a region had enough of a grassroots scene, then some professional players are bound to rise to the top. But I was wrong. The first reason is pure pragmatism. The Chinese are pragmatic and base a lot of decisions on financial benefit. Those who have the ability to practice and play in tournaments tend to be older people with families and stable jobs.

In Silicon Valley, the Chinsse being asked is: In China, the question is: Chinese society expects its people to study and work hard. In this life narrative, there is little financial incentive to seriously invest in Magic. And xingles Japan or Korea, there songles barely any state-supported infrastructure that allows for gaming as a full-time career. They are constantly under pressure to excel Chineae academics, and land a decent job after graduation. China is a country mfg by scarcity; people compete ferociously for jobs and opportunities, and this starts at a young Chnese.

They sinlges have time to play in lots of live tournaments. There is a lot of pressure to excel in academics, at Chineese cost of a sinbles life. For many students, college is a time of liberation, and they are keen to explore social activities singlrs the first time. In other countries, students typically experience a greater range of social activities before college. There skngles also the financial barrier of entry for Chinese Magic dingles. The average income of the Chinese middle-class singlfs does not support a serious Magic habit. The rising cost of cards is already a problem in North America; in China, Magic cards command the same prices as they do Chinfse. For Chinese college students, it is often impractical Chinese mtg singles play online or acquire tournament cards.

The singlez is accessible only to those who have disposable income. China is a singlss country, and players generally need to book flights to play in multiple cities. Compared to American Magic hot spots like the New England area, or car-accessible European Union countries, travel is prohibitive for the Chinese. Also, there is the issue of Visa requirements for out-of-country travel. The Visa application process is not guaranteed — Chinese players may be denied a Visa if they are deemed to be a flight risk by the Chinese government.

All of these logistical reasons make it difficult for all but the most affluent Chinese players to travel to play in tournaments. In reality, this is far from the truth. The Chinese are way ahead of the curve when it comes to gaming. Entire generations of Chinese kids have been raised on gaming through the ascending ubiquity of mobile devices. Kids in China play games everywhere they go — on the subway, with friends, and at home. New games are invented every day in China. For this generation, creativity and thinking outside of the box is the new normal. Another reason to dispel the myth is that originality in deck building is a problem everywhere, not just in China.

I started visiting Chinese Magic web sites and joined a Legacy-specific chat group. Despite my previous efforts to distance myself from playing the game locally, I warmed up to the idea. Besides, I was in a real rut as far as the game was concerned, and wanted to do something new to shake things up. If I played just a little bit more Magic in this new setting, I might be able to rid myself of the negative feelings I had built up inside. This was a breath of fresh air and my chance at redemption. Now that I knew the local community of Legacy players, I could practice more frequently and level up my skills.

If I put my mind to it, I could invest more time into Magic and become a competent player again. Magic was always an international game for me — now it was solely in my backyard. The ball was in my court, and it was my move to make. How could I refuse my shot? Encouraged, I began to re-invest my energies back into the game. But I had taken a one-year leave of absence. This leave reinforced my self-confidence, and proved that I could keep the game under control. Playing Magic was like starting a new romantic relationship — the parameters were different, and I needed to build on the hard lessons that I had learned before.

I learnt those earlier lessons through pure trial and error. Now, I needed to ease back into the game through a series of ultra-casual first dates. The goal was to keep my passion for the game in check, and not get too excited too early. Lost in translation The biggest personal adjustment for me as a Magic player in China was learning to communicate in Chinese as I played. In our Canadian household, my parents made my brother and I speak Chinese. Their insistence on this rule was the single biggest reason why I retained my Chinese language proficiency over the years; it has helped me tremendously after I moved to China.

In Beijing, I spoke Chinese in everyday situations. But speaking Chinese while playing Magic was a whole new ballgame. Magic had a unique vocabulary and language of its own. I place this effect on the stack. All of these proprietary Magic terms were second nature to me, so long as they were communicated in the English language. But learning them again in the Chinese language forced me to adapt, and experience the terms for the first time. In other countries I visited before I moved to China, English was the universal constant — the one thing that allowed me to share common ground with local Magic players.

Whether it was Germany or Amsterdam, the local players spoke passable to fluent English and we had no problems in communication. Also, everyone knew the Magic card names in English. Although the Chinese population grew up studying English in school, it was strictly in written form. The entrance exams to universities tested for reading and writing comprehension. Hence, many Chinese are adept at English written communication, but have poor verbal communication skills. Magic required a lot of real-time verbal communication; the key to playing a smooth game without critical misunderstandings depended on it.

In my early days in Beijing, I often overestimated the English language abilities of my work colleagues. My colleagues wrote excellent English emails that were nearly indistinguishable from that of their American counterparts. Due to this, I often perceived their overall English abilities to be strong, and extended this perception to their spoken English as well. As a result, I would speak to them using natural and colloquial English. It was only after I stopped to reflect on what had happened, and slowed down my English speech, that I fully understood. After slowing down my pace of speech, they displayed signs of recognition.

Sometimes, they would still struggle to grasp the full meaning of what I said. When I sensed that this was happening, I would repeat my sentence or transition into Chinese to finish the thought. The latter approach usually worked better. By the time I started playing Magic in Beijing, I had gotten used to associating the game with a certain language: I tried to use English with my opponents while we played, but it slowed the game down tremendously. Also, when I used English, they would try to respond in English as well. For many complex scenarios, having my opponents respond in English was nearly useless.

Nonetheless, there was no shortage of enthusiastic Magic players who wanted to practice their English with me. They would make quite considerable effort to communicate with me in English, which I appreciated. It was one part courtesy, and one part interesting challenge for them. But their spoken English would often be unintelligible and I struggled to understand their sentence fragments. In general, my colleagues at work in the tech industry had stronger English skills than the averageMagic player. This made sense, because the requirements to enter a prestigious university were quite strict in China.

I would hear English words for simple things like: I tap for blue mana. But if the dialogue got any more complicated, there would be an inevitable impasse. I need to put this spell on the stack. Do you have a response? Are you passing priority? There were particularly tricky interactions when it came to the older Legacy format. There were also cases where naming a specific Magic card was critical. Certain cards like Phyrexian Revoker and Pithing Needle required this; it was part of how the card functioned. My opponent would name the card in Chinese, and I would not understand what the card was. We would then look up the card on a mobile device so that I could see the English version of the card.


Conversely, I would name a card in English and do the same explanatory translation for my opponent. This type of back-and-forth name exchange was a regular occurrence, and I got used to quickly resolving them. Over time, as I learned the Chinese names Chinese mtg singles commonly played cards, this became a non-issue. The attempts to blend English and Chinese together reminded me of those times that I used to watch Spanish Chinese mtg singles commentary of professional basketball games. The announcers spoke Spanish, which was a language I did not comprehend at all. As a result, the commentary became an odd amalgamation of two languages, with only the English parts audible to me.

I would hear something-something-something-KOBE-something-something. My ears perked up at a single familiar word and I knew that the commentators were talking about Kobe Bryant. Everything else, though, was foreign. Trying to understand the Spanish running commentary became a fun but ultimately futile exercise. When my Magic opponents interjected complex in-game dialogue with simple English words, I felt exactly the same way. Any idiot could make a fake of one of these with a good print shop if they have access to the art. Google But for that you'd need some kind of global system capable of delivering high-res scans of every card for free.

Never gonna find something like that It can be sometimes difficult to find high-quality scans of cards, but you can scan a less-rare card for the backgrounds, put in the text yourself in Photoshop, and then it's really just the main image you need to worry about. Around the time I was doing this, Ebay was only a couple years old, but it became SUPER easy to find high-quality scans of cards online to put into a template. So I put together my digital file and turned to professional printing companies. I had a long list of specifications for the "fan cards" that I wanted to print, and I figured these were the same sort of guys who made real cards, so they should do a good job.

But as soon as I sent them my tentative descriptions of my order, I got a crushing email reply. A reputable printing company won't even photocopy an encyclopedia page for you. They live and die by copyright law. Wizards of the Coast And while most people might not see this as the same as printing a run of your own cash, it absolutely is. I won't tell you which one; I'll just say I found it on the internet, and it's based in Asia. My initial inquiry got a broken-English reply and the amount they would charge me, so I figured this company was a bit more lax when it came to copyright. But it was worth it. Here are scans of two cards. One of these is a real card, and one of them is a fake that I made.

I won't tell you which one is real and which one is fake. That's the fun of it. Wizards of the Coast I guess the part where a few cents worth of cardstock becomes 1, fucking dollars is also kinda fun too. They're pre, before many of the recent anti-counterfeiting details were put in conveniently, older cards also happen to be more valuable. But there still are some security measures buyers can look for. Rosettes are tiny, flower-like assemblages of red, green, and blue that you see when you zoom in on a card, at around 30x magnification: So a totally foolproof guard against fraud, assuming you have a solid background in halftone printing.

Continue Reading Below Advertisement When I sell a card, I take out my jeweler's loupe and tell the buyer to look at the rosettes. The rosettes on my card are, in all likelihood, flawed and disorderly, which should mark it as a fake. But I simply point out the existence of the rosettes themselves to the buyer, and this convinces them the card is legit. Continue Reading Below Advertisement Secondly, knowledgeable buyers know of something called "the light test. Pucatrade Where's Urza's Maglite when you really need it?

To get around this, I carry a flashlight with two settings, low and high. I shine the regular light through the buyer's sample real card. Then I shine the high beam through my fake. The two lights look identical. Continue Reading Below Advertisement Sometimes, if I had a card that was worth a higher amount and I didn't think I would find a buyer at that price point, I would purposely damage it a bit. Rough it up a bit on the sidewalk, chew an edge, blast it with some heat and light for a week. Nobody suspects a non-mint card to be a fake. Why purposefully lower the price point by damaging a fake that would be mint if left untouched, right? Wizards of the Coast The trick is to really get the "Angry at my year-old self for not taking better care of these" look right.

But from the police? It's not on their radar at all.

And I've had no problems with customs, in shipping a bunch of counterfeited copyrighted trading cards by mail. Chinese mtg singles just not an issue high on their list of priorities, I imagine. It's not something authorities of any kind care about except for, like I said, the security at a Magic tournament itself. I like to keep each sale under a grand. A million percent markup for something I made myself just seems a bit greedy. Continue Reading Below Advertisement One time, a cop saw me doing a sale in a parking lot. I had a backpack on and was accepting money for something, so she very reasonably thought she'd stumbled on a drug deal. She approached us, told us to puts our hands out and drop the bag.

I told her, "Be careful, officer, most of those are near-mint Beta edition. She said I was a good kid for not getting into drugs. If a tournament believes a card is fake, they're supposed to rip it apart on the spot.

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